OK I just finished reading a book called “Save the Cat!” by Blake Snyder which is a book on screenwriting. I’ve had this book in my bookshelf for a few months now and I’ve only just gotten round to checking it out. Wow! I must say this was an eye opener for me! Despite all [...]
For those of you who’ve been keeping on top of my twitter updates, you’ll know I’m working on the storyboards and the animatics at the same time. I think this is the best way to do things, cos not only do you find out if your story flows well but you also get to see [...]
Just a quick update for you all. The second draft is finally complete, but now I need to work on the third (and hopefully final) draft. Its just a case of tidying up now and refining the dialogue before starting work on the story boards and cinematics.
Its interesting how your work looks so different when you view it with a fresh pair of eyes. Its been a month since I’ve touched the script and I’ve just been looking over it now… and cringing! All writers (amateur and professionals) get this problem! I love the story but there are certain parts that [...]
I’ve finally completed the story’s first draft for the sequel. But the fun’s not over yet, as I’ve still got to read through it and refine things a little. The story I’ve written is longer than the last one, and a lot more complex and in-depth. Ideally this is how I’d have liked the first [...]
Well as you’ve no doubt seen from the bars to the left, the game’s story is progressing quite nicely so far. I’ve had to cut out a lot of the complexity from the story in order to make it a little easier to understand. This has trimmed a LOT of unecessary fat and streamlined the [...]
The success of Anaksha Female Assassin has been better than I expected! Judging from the site stats (and the stats of those morons who blatantly stole it and ignored my emails!) I’m estimating over a quarter of a million online plays so far, with a lot of raving reviews and 90% positive feedback. Not only [...]
Anaksha Mini Adventures 3
Code Upgrade: 96%
Game Design: 33%
Logic Script: 20%
GFX: 0%
Cutscenes: 0%
Testing: 0%
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