Taking Things a Little More Seriously
Am just in the process of upgrading the AAGi engine from v2.0 to v2.5. The new engine has a slightly larger screen along with a completely revamped interface.
Anaksha’s cellphone will play a MAJOR role in this new game. You now have a full-on close up view of her phone and will be able to use it just like a real gadget. Am currently coding all the various apps for her phone which will allow you to do things like save/load game, check stats/bonuses/achievements, alter settings, and lots and lots of other things. Like a lot of people, Anna cannot live without her phone and this game will accurately reflect that. All the cellphone/app interfaces are animated and all I can say is so far it’s all looking BEAUTIFUL!
The bonuses in this game are also being taken seriously. There are now 6 different bonus types, (some of them have their own subcategories) and earning each one depends on a completely different game mechanic. Of course these are all optional and will have no effect on the gameplay.
Am also hoping to add a “side-quest” system with mutiple micro-stories – all being totally independent from the main story (and totally optional too). Anaksha’s in-game journal on her cellphone keeps track of all “quests”.
There’s also a few interesting upgrades which can be earned. One of them being the ability to walk faster. I won’t spoil the others by telling you.
The graphical style will remain the same, although the faces in the dialogue box will be a little larger and clearer this time.
Having said all that, the main difference between ‘A New Threat’ and the new one will be a LOT more content (more content = more hours gameplay), more logical puzzles and more of a true adventure game feel. The random paths will still be there but there won’t be any “time senstive” randomness.
I’ve also decided to step up to the next level and take things a little more seriously now. I’ve given a lot away for free over the years and so I’m seriously considering making this my first commerical release for Windows, Mac and iOS. I want to make this my permanent full-time job which means a lot more games being released down the line. That’s my intention.
Anyway, I’ll see how things go.
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Anaksha Mini Adventures 3
Code Upgrade: 96%
Game Design: 33%
Logic Script: 20%
GFX: 0%
Cutscenes: 0%
Testing: 0%
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Glade your deciding to go pro because it would be a shame to see such talent go to waste. I look forward to seeing Arif games hit the shelves.
I like your style and thr stories are just awsome. A lot of games get dull when that don’t have a point. I don’t like to play a game for 5 hours only to have nothing resolved and to find that there was no real purpose despite getting invested in the charicters.
That sounds fascinating. I hope the game is huge, and requires many hours to play – just like the previous one.
Oh, and if you decide to post a demo of the game on Newgrounds be sure to add lots of medals because people play games there mainly for that reason.
Yes the main story is a lot bigger than the previous game and will take many long hours to complete. The side content will add even more play time.
There hasn’t been an update – post or progress bar – in a while. How’s the new mini adventure coming along?
I really hope this isn’t dead, I am really looking forward to this game (on my list of games I can’t wait to be released it’s on 2nd place right after BGE2) I just really enjoyed the 2nd part and I (and probably many others) would really enjoy a third part.
With the commercial thing so I would be careful. If you don’t release it on a big platform like newgrounds it won’t get much attention. So if it gets really big Steam could be an opportunity. So be sure to decide if you want to make a free and quite popular newgrounds game and make money with donations and ads or if you try to make a professional game and sell it for >10$ e.g. on Steam. But a small game sold for a few dollars on a private website won’t be noticed by many people.