September Update and Second Mini Adventure
OK guys. Things have been a little slow over the past week due to yet another death in the family. My Father’s cousin passed away very suddenly last Thursday morning, and at a young age. Both me and my younger Sister were very close to him so you can imagine how badly this has hit me. Despite how bad my current circumstances are, I have to accept things and continue with my life. As Harvey Dent said in The Dark Knight, “The night is always darkest before the dawn”. Lets hope this is the case for me.
On a lighter note, I’ve already begun work on the new mini adventure. Obviously the bulk of my spare time is going into Anaksha Dark Angel, but I’m also finding scraps of time to put into the mini adventure.
I wasn’t 100% satisfied with the last mini-adventure mainly due to its technical simplicity. The puzzles were way too easy. I’ve re-coded the engine and the new version is a hell of a lot better! Here’s a quick breakdown of what’s in there:
- Slightly bigger screen
- Large scrolling maps
- Better collision detection (the last one was full of bugs)
- Better dialogue rendering and clarity
- A save game system
- Unlimited Inventory
- Certain objects can now be combined to make new things
- Points system (just like the lovable old Sierra AGI games!)
- A longer more compelling storyline
- Tougher puzzles, challenges and additional sub-games
- Sound effects and music
- A few more mini-cutscenes (not too many though - only at key points!)
- 100% keyboard controlled
Most of the stuff above has already been coded and done, and is looking good.
The basic premise for the story was partially inspired by some of the posts on the forum made last year (thanks guys!). Anaksha has decided to take a holiday to unwind from all the killing, etc, when things start to go horribly wrong. I won’t give away any more but this project has taken up my late evenings and it’s turning out to be a lot of fun.
If I get a chance, I’ll post a tiny demo sometime for you all to try out. It’ll be good to get some feedback.
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